1988 | Early years tracking on Amiga 500 with SoundTracker, Oktalyzer and later ProTracker |
1990 | First rather disasterous MIDI experiments with Steinberg Pro 24 (Amiga version) & Ensoniq SQ-1 completely erased the sythesizers memory. Back to tracking on Amiga |
1991 | Ensoniq SD-1 arrives. Lo and behold floppy disc storage. Serious sequencing on the SD-1 begins. |
1994 | The year I donated to the government aka entered the finnish military service. During the service I somehow managed to compose a couple of songs for Bloodhouse's Stardust Atari ST version. |
1995 | My new era of tracking starts. Goodbye Amiga, Hello PC and FastTracker II. |
1996 | Aggression's Utopos/Gunkan/Guntech game project drags me to Remedy Entertainment. |
1997 | Started working on Max Payne project. Final Reality Soundtrack. |
1998 | Max Payne E3 Video Soundtrack |
1998 | 3DMark'99 Soundtrack. |
1999 | Max Payne E3 Video Soundtrack |
1999 | Composed a song with Kai-Eerik Komppa for Unreal Tournament (PC) Soundtrack |
1999 | 3DMark2000 Soundtrack. |
2000 | Max Payne E3 Video Soundtrack |
2000 | XL-R8R Soundtrack. Parted ways with Remedy. |
2001 | Max Payne (PC) Additional Sound Effects |
2001 | Mobile gaming adventure with Fathammer. Full circle back to tracker music with 4-8 channels. |
2002 | Ventured into the world of theater sound engineering. Fun times with the staff & cast of Komediateatteri Arena. |
2007 | Nuclear live sound assault with Impaled Nazarene begins. |
2010 | Throes of Dawn - The Great Fleet of Echoes (Producing/Mixing) |
2010 | Impaled Nazarene - Road to the Octagon (Producing/Mixing) |